How JavaScript beats GameMaker Language (GML)

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  • Aaaand there we have it - another classic dodge of the console exporting issue. "It's not important, and did you know you can export to phones and PCs." Yes, of course I know that. But acting evasive about the fact that people would naturally like to export their games to popular dedicated games systems is just plain weird.

    And all I asked you to do was acknowledge that this is a (perfectly obvious) downside of HTML5/JS games. But you know perfectly well that back in the day, you put all your eggs in the basket of guessing that consoles were trending towards acceptance of HTML5 games and that simply didn't happen. You backed the wrong horse, and you won't admit it, but here you are throwing shade at the supposed drawbacks of someone else's game creation tool.

    This is why I don't use Construct for anything other than hobby games now, and have sadly had to switch to a different platform. I wish I could use C3 to make real games and I can't be the only one.

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      • Ashley
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      I'm not sure why you seem think this is some kind of gotcha - I know console support is missing in Construct and that our choice to focus on HTML5 is a reason that it's difficult to support consoles. My point is just there are actually plenty of people out there who are focused on other platforms like mobile, and aren't planning on publishing to console. For example how many Android game designers do you think are thinking of porting their work to Xbox One? I doubt it's many, as it's such a different form factor and market. Console support may be very important to some, but it isn't everything to everyone. And it's not like the fact it's missing negates all the benefits of JavaScript pointed out in this post for people who publish to those platforms.

      • totally agree with you. But would be awesome to have a C++ interpreter or converting software for C3 games, that ports automatically the javascript that gets exported as package to c++ or c# so that we are all able to build a executable for consoles through a third party or something. just saying. there are ways of approaching this. i know there are third parties companies that turn C3 games into c# but the pricing is insane. 100$ per hr around 200/1000 hrs to port a game. depending on complexity.