How JavaScript beats GameMaker Language (GML)

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  • I'm not particularly trying to advocate for Game Maker or anything (I've never used it and don't care if it's better or worse than C3). I'm just saying that this sort of borderline trash-talk post ("Here's Why We're Awesome, And The Competition Sucks") seems a little tacky and shortsighted. Pointing out the flaws in somebody else's game making software while conveniently overlooking the shortcomings of your own... is that really a good look for you?