3D mesh distortion and more new 3D shape features!
Is there no way to get meshpoint values? You can set values but not get?
Not from points you move by yourself in the editor, I think.
If you setup meshpoint positions at the start of the level (with something like a function) you can store the values in an array as well though. It's a bit of a finicky workaround that requires some work to setup however. I did it like that when experimenting with a very simple "rolling hills" tiled background. Maybe there's a much easier way, I have no idea.
If getting the values for meshpoints directly is something that's easy to implement it's a great suggestion.