3D mesh distortion and more new 3D shape features!
Oh, the 3D mesh distortion for backgrounds opens up a lot of cool possibilities, like rounded grassy hills or rocks. With a low z-elevation value and a smart use of texturing I'm pretty sure things will look smooth enough even with a small number of mesh points. Will definitely experiment with this.
The only pseudo-3D function I miss now (from my point of view, for my project) is being able to change the "vanishing point"/shift the viewing "angle". (I currently do this manually, but if this were to be integrated into the entire z-elevation effect things would be 10x easier and probably 10x as efficient.)
So, with the risk of repeating myself. If it would be easy to implement something like vanishing point x/y (from center of the screen) variables, I hope it can be looked at while doing all these great 3D additions.