More bug fixes.
I'm afraid it's impossible to help without more information, which is why we have bug report guidelines that are required.
What are the ad plugin adjustments for?
To implement strategically optimized ads to show your ads clearly where you need them!
To download ads in advance, to show them after a while.
For example, a player cannot buy an object in the game, and then he can be offered to watch an advertisement for the player, the player agrees, but the advertisement is not loaded, or is loaded later after a while.
In general, I think you understand what I mean.
Sorry, I don't have detailed information about the problem right now.
All I know is the issue is related to ads after exporting to android device.
In general, just an advertisement that, according to the algorithm, should be created and remain in the created, not shown state, is shown immediately as soon as it is created, even if "show = false" is specified in the parameters.
These problems are present not only in this version, this problem with advertising has always been, and therefore I always had to close my eyes to these errors!
But now you can't do that anymore! Ad impressions and unloaded ads result in lower admob revenue.
I'm afraid it's impossible to help until you can provide this information.
I'm telling you about the information that is available to me.
Plugin: MobileAdvert
Problem: {"is-c3-clipboard-data": true, "type": "actions", "items": [{"id": "create-video", "objectClass": "MobileAdvert", "parameters" : {"advert-id": "\" ca-app-pub-111111111 "", "show": "false"}}]}
That is, it means that the advertisement should load, but should not be shown because "show = false"
I think this is enough for you to check the plugin for errors.
And Optimized it.
I'm afraid it's impossible to help from this information. You need to follow the bug report guidelines, as we need all that information to be able to help.