A very simple way of displaying different lines of text (aside from just shoving a load of different text objects on a layout) is to use instance variables. In...
Not sure if this is a bug, or I am doing something wrong. INitially when I clicked each NPC box, the Dialogue instance variable value showed only "varies", later on just clicking around, all of a sudden I can see the value ie text content for each NPC box
Nevermind, realised you have to click the box first