Set up scene graph in editor; Mesh distortion improvements; Start page tags; SDK updates.
The first step was to have something to be able to setup a hierarchy in the editor. We are planning for the editor to preview the connections just like the runtime does so in the future modifying a parent in the editor should make all of it's children follow accordingly.
We still got some more work to do, but I think that eventually we will get to the point were it will be possible to clone an entire hierarchy, both in the editor and the runtime. But as I said, that is still further down the line.
Thanks for the response, Diego!
That's all I wanted to know.
Nice! Being able to create instances of a pre-made hierarchy at runtime would be huge.