First parts of scene graph, more Project Bar copy/paste, new examples & more.
This is awesome progress Ashley :)
Hierarchy works exactly as I'd expect it to. Some things that would make it immediately useful would be Conditions that help pick based on hierachy. For example, pick by child/parent conditions. I also notice that the origin point of any hierarchy of objects is currently the origin of the parent object, is there a plan to give the new collection of sprites/objects it's own object type, origin point etc.?
I imagine that a pattern in the case of wanting to have a common origin for a bunch of instances, would be to group them together under a parent with no graphics. This should achieve the effects of having a different origin to the one of the visible root instance.
It's still very early, so that will have to do for now.