Chase and tag each other in 6 different maps!
Thx! I don't have any time on my hands right now to put together a tutorial for the squash and stretch effect, but it's not that complicated: In an On Land (or On Jump) event, I set the width and height to the stretched out size. Then in another event the game checks if the width of the player is not equal to the original width, and lerps the width from the current width back to the original width. Same for the height. If you don't know about Lerp, I suggest looking it up, it's very handy!