Master Sonic Engine By JMIDEV - Original game (Sonic 1) by SEGA and AncientGames

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  • What I did is that when I get hurt, the player input is disabled, the flashing is activated, the player gets a negative Vector X and Vector Y, so that the user cannot cancel the backward impulse.

    Then what I do is that when the ground falls after the blow, the player input is activated again, and for several seconds the flashing is not deactivated.

    Thanks for the support ;)