Scripting updates, guided tour fixes, and more.
that does not work with branching, for example on master the last sprite id was 10. and from master you create a branch and add a sprite which now has an id of 11, but someone else also created a branch from master there last id is still pointing to 10. (becuase your new changes have not been merged yet) so when they create a new sprite, it now has sprite id 11 (same id across multiple branches). now when its time to merge the code, you will have a conflict because both sprites share he same id. making it random reduces the chance of that happening
hold on a momment... you can team work with construct? i thougt it wasnt implemented yet and only one can be using the same file at a time