Construct 3 r149

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  • I've got a question regarding async actions.

    What happens if an async action fails? Will the event enter an infinite loop and retry over and over again or will it stop automatically after an X amount of retries?

    An example could be setting up a saving system for your game and save to localstorage but it fails (e.g. no disk space error).

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      • Ashley
      • Construct Team Founder
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      'Wait for previous actions to complete' resumes even if there is an error (i.e. a failed operation is still counted as completed). So if you want error checks you still need to use triggers, or add a sub-event that checks if it worked.