Manage inputs easily.
You can set inputs to the "down" or "up" state for given inputs using the plugin's actions, and then instead of using keyboard inputs or gamepad inputs, you just use the plugin's conditions.
Here's an example:
On mouse left click down => InputManager set input "fire" to down
On mouse left click up => InputManager set input "fire" to up
Is "fire" down, Every 0.5 seconds => Create bullet