We recently introduced a new redesigned functions feature for Construct 3. Check out that blog post in case you missed it. We have a few more things we wanted t...
doesn't matter how much improvement you make, we can never make a good performance game because of the html5 (its not stable , it doesn't have a good performance on android and ios, just look at "cats gunner game" performance, its a simple game but...)
and i know you are going to delete this comment like always you just want the good stuff but its the true.
HTML5 games can perform great, especially on modern devices. These days we hear very few complaints about performance. Do you have any specific benchmarks or examples?
its not stable even on modern devices and we have to ask users to update the chrome or webview and that is really inconvenient and all other export to apk support is no longer exists i mean intel xdk or crosswalk or cocoon or ... there is nothing anymore and we just have to use webview and its not stable , in a lot of devices its crashes or slows down , for example i said look at "cats gunner game" comment section for all of problems users have with it , and the developer is not happy with the performance too like many of us, its obvious and no need for proof , you just don't want to accept html5 didn't get where you thought it was, and i don't know why you insist on html5 when all other company's abandoned it when you can have c# and export to all other platforms with great performance.
you can test it yourself just make a simple scene with construct and unity and see for yourself how much other engines are better and more stable across all devices.
Also, by default the Android webview automatically updates with no user interaction required; however some older Android 5-6 devices have both years out-of-date software *and* have updates disabled. We still don't know why this happens - presumably some device manufacturers disable software updates, which is irresponsible and leaves users vulnerable to security issues. In this case the user may have to perform a manual update, but as far as we can tell this only affects a minority of devices, and does not affect Android 7+. Unfortunately out-of-date software, and interfering manufacturers, is a general problem with Android itself and affects software development of any kind on Android - switching to a different technology won't make that go away.
We regularly test on mobile and the performance is generally great. As far as we are aware the vast majority of users are exporting to Android just fine. If you experience any crashes or performance issues you can file an issue about it and we'll look in to it - but as far as we can tell right now things are working fine.