2.5-D Movement Demo, Like Golden Axe!

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  • Thanks, Nemezes! I also have a similar one that works better, without that bug you mentioned:

    scirra.com/arcade/tutorial-games/on-summer-nights-5508

    If you want to edit the capx to that game, you'll need to make the change I talk about in its game description.

    The math works the same as with the platform behavior, just in 3-d. There's a positive, negative, or zero acceleration, then speed is itself plus the acceleration times dt, then position is current position plus speed times dt. It's basically that process 3 times.