NES-inspired platform shooter where you can absorb enemy bullets and fire them back!
KoolEcky Shoot back into the mouth! I've been fudging over whether to add more visual cues for the boss fight -- now I think there's every reason to. Thanks for asking! It's useful info for me.
And fans? Hoo boy, I wasn't expecting this! You know, after 4 years I still love this game, but there's a few roadblocks:
- This was built on sloppy scripting
- I'm entering a really hard semester of comp sci
- I want to focus on learning 3D animation
What I'll definitely do for now is add a score board (great idea!) and make the boss fight more intuitive. Thanks a ton! It means a lot to me.