Construct 3 r132

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  • As I have understood from the video, Z elevation doesn't alter collisions, so even if I elevate a sprite 10000 pixels, it will still be colliding with another without Z elevation, right?

    May this be a prev step for at least tilemaps on the Z axis or 'vertical/lateral' array sheets (sliced on the Y layer/axis or the X layer/axis) as per the pivoting tables from excel? That way real 3D arrays would be possible, like a Rubbick Cube, where you can separate the array by watching sheets from any perspective (X or Y, as well as current Z only)