Allows to create groups layers which collisions are isolated from each other.
I guess this does not work with Physics collisions.
Not tested on physics, in fact.
Also, I suspect that path finding plugin is inmune to this one due to its async nature.
I'm planning to create a complimentary path-finding plugin based on nodes.
I tried it with physics objects and it doesn't affect their collisions. Guess physics collisions can't be layered at all as it would require a hack of the physics behavior itself.
Looks like Box2D (the underlying physics system) supports layering, but it needs a lot of investigation, specially how does C2 relates your object to Box2D
Guess it is not a simple task to hack the standard Physics behavior then. Only if. Other Physics behaviors have the option for layering collisions but they don't work the same way as the std behavior for me. Maybe if Ashley can give some direction on this.