Implementation of ROT.JS (Roguelike Toolkit) for C3Runtime.
You dont use variadic parameters do you?
github.com/Scirra/Construct-3-bugs/issues/2155
No i created separate actions, to account for the multiple overloads that rot.js has, That's why you should see some generation actions with Simple or Advanced, the advance action is the same just with extra params. if there is a particular signature your need let me know and i can add it pretty quickly.
Thanks again for this great plugin, i can't wait for pathfinding and fov, if you still planning on supporting them?
yeah I do plan on it, gonna be a bit though, swamped at work. i'll see if i can work on it this weekend.
cool, don't worry about it, i'm in no rush but its something i'd like to try at some point.