Beta versions are not as thoroughly tested as stable

Beta versions are not as thoroughly tested as stable

Beta branch

Construct Animate r390

Templates/hierarchies improvements; bug fixes

07 May, 2024 ()

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Notes

This week's beta release is mostly a maintenance release with a variety of bug fixes and other miscellaneous updates. However there are some further improvements for managing hierarchies with templates, allowing more control over how templates propagate changes in hierarchies to replicas. There's also a new example making good use of flowcharts. As ever there's more on the way so stay tuned for more updates!

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Launch r390

Changelog iconNew Additions

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Templates: new 'Propagate hierarchy' and 'Ignore hierarchy propagation' properties for finer control over automatic synchronization of templates & replicas
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Templates: add options to apply the hierarchy of a template to the replicas from the Properties Bar
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New example 'Text-based adventure'

Changelog iconChanges

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Sprite: for backwards compatibility, 'Set animation frame' now treats numerical strings like "2" as indices instead of tags

Changelog iconBug Fixes

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Dictionary: CurrentValue expression could return 0 instead of ""
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Some help links not working in non-English languages
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Parameters dialog: ensure very long names wrap correctly in call tips
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SpriteFont: background BBcode did not take in to account object opacity
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Layout View: could incorrectly unselect instance when dragging while holding shift
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Ease editor: crash changing between linear and cubic ease (regression r389)
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Hierarchies & Templates: crash deleting child instance of template and undoing that change (regression r389)
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Hierarchies & Templates: unexpected results propagating move changes from a template's hierarchy to replica hierarchies
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Hierarchies: connecting arrows of child instances not drawn when the parent root is outside the viewport (regression r380)

Changelog iconScripting updates

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Add IRuntime properties 'sampling', 'isPixelRoundingEnabled'
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Add IRuntime.addLoadPromise()
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Add ILayer drawSurfaceToLayer(), layerToDrawSurface(), renderScale

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