Beta versions are not as thoroughly tested as stable
More Tween triggers; Animations Editor settings; bug fixes
27 February, 2024 ()
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Notes
In this week's release we've updated how settings work for the Animations Editor. You can now click the three-dot icon in the caption of the Animations Editor - next to the close button - to open settings specific to the Animations Editor. This includes the 'guess collision polygon' setting that was previously in the main Settings dialog, and also a new setting to use file names to determine animation names, and possibly other settings in future. In other animation-related features, the Tween behavior now has triggers for when a tween loops or ping-pongs, so you can have event sheet logic that reacts to this happening.
As ever there's also a batch of bug fixes. Happy testing and stay tuned for more updates!
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Launch r381
New Additions
Tween behavior: add loop and ping-pong triggers
Animations editor: new 'Miscellaneous settings' dialog
Animations editor: setting to use the file name for created animation name
Changes
Animations editor: move 'guess collision polygon' setting to Animations Editor settings
Bug Fixes
Tiled Background: savegames did not include image transform/tile randomization state
Animations editor: avoid reading folders named '__MACOSX' when importing folders/zips
Animations editor: copying and pasting animation frames in the editor producing unexpected results at runtime
Flowcharts: unexpected elements being highlighted
Flowcharts: crash copying nodes with the keyboard shortcut if there are only outputs selected
Find all references: possible crash showing from 'View used addons' dialog
Global layers: crash moving instance from overridden layer (regression r377)
Hierarchies: runtime crash loading some hierarchies from JSON
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