Beta versions are not as thoroughly tested as stable

Beta versions are not as thoroughly tested as stable

Beta branch

Construct Animate r376

Bug fixes; some smaller additions; new examples

23 January, 2024 ()

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Notes

After a busy several weeks adding new features, plus some time off for the winter holidays, we're now focusing on moving towards a new stable release. So now our attention turns to bug fixes and other changes aimed at reliability and robustness. Hence this release is mostly bug fixes and maintenance work.

We have got a few last smaller additions in for this release as well, including a couple from our new feature request tracker. These include reorganising the JSON object's categories, and allowing Sprite's 'Set animation frame' action to accept a string of an animation frame's tag. Happy testing, and hopefully we can have a stable release coming out in the next few weeks!

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Launch r376

New Additions

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Sprite: allow passing tag for 'Set animation frame' action

Changes

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JSON: reorganise condition/action/expression categories
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Custom actions: show custom action name in bold in event sheet

Bug Fixes

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Event sheet view: crash pasting/dropping actions that modify a constant
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Sprite Font: incorrect alignment after changing line height (regression r369)
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Possible crash deleting while dragging instance variable/behavior/effect
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Memory leak creating/destroying large numbers of dynamic layers
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WebGPU: background blending effects did not always appear correctly
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WebGL: background blending effects not rendering correctly above HTML layers
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Work around Chrome bug causing content above HTML layers to freeze after resizing window
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Low quality fullscreen mode not working correctly with HTML layers
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Tweens: size tweens in hierarchies sometimes not producing intended results
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Hierarchies: sometimes not restored correctly when loading from JSON
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Particles: loading from JSON producing unexpected results
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Timelines: pasting multiple timelines could produce redudant copies of the same instance
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Timelines: pasting a timeline was not preserving hierarchies properly
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Global layers: crash moving an instance to a global layer without a corresponding overridden layer

Scripting updates

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Add ISpriteInstance.animationFrameTag
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Add IAnimationFrame.tag

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