Beta versions are not as thoroughly tested as stable

Beta versions are not as thoroughly tested as stable

Beta branch

Construct Animate r324

Bug fixes and Fade optimization

04 January, 2023 ()

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Notes

Happy new year! After a well-deserved break we're pleased to get going with Construct releases again for 2023. In case you missed it, see our 2022 year in review blog post for a summary of news from last year.

Many of this week's updates are for Construct 3, but there are some bug fixes in this Construct Animate release, and there's also an optimization for the Fade behavior to ensure it works efficiently with large numbers of instances.

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10
Launch r324

Bug Fixes

1 favourites
Tile randomization not rendering correctly on some devices
1 favourites
Editor: crash closing a pane while dragging or resizing it
1 favourites
Physics behavior not working in Playable Ad exports
1 favourites
Possible incorrect rendering using 'Load image from URL' at same time as dynamic texture load
1 favourites
WebGL context loss not handled correctly (regression)

Performance Improvements

1 favourites
Fade behavior: improve performance when used on large numbers of instances

Scripting updates

1 favourites
Add IRuntime properties fps, cpuUtilisation, gpuUtilisation
1 favourites
Tilemap setTileAt() method did not always work after resizing tilemap larger

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