Ashley's blog

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Wider technology issues from Ashley's perspective.

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I was reading about a dispute involving the Linux kernel recently (which for the record I don't think either side handled well), a... Read more
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Back in December I wrote a blog with an update on the state of Construct's Xbox support, based on Microsoft's new support for WebV... Read more
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In Construct 3 r371 we added a new Xbox UWP (WebView2) export option, providing a basic ability to get your game running on Xbox.... Read more
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The Windows WebView2 is the modern, Chromium-based webview control built in to Windows. We use it for Construct as an option for p... Read more
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Safari 16.4 rolled out last week, and for us it's been a nightmare. We make the browser-based game creation app Construct. Early v... Read more
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In the last devlog I came up with a decent system for finding paths to a destination, producing a series of nodes for units to fol... Read more
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It's been a few weeks since the last devlog . However I've spent a fair bit of time working on pathfinding and path following - an... Read more
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It's time to deal with the bane of online multiplayer games: Lag . Previously Command & Construct just displayed raw network updat... Read more
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In the previous devlog I focused on getting intense multiplayer combat with 1000 units to use just 50kb/s bandwidth. Now it's time... Read more
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After the last devlog I had the basic controls for scrolling and zooming a larger level. Mostly for a laugh, I threw in 1000 units... Read more
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