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Popular Posts
Construct Xbox support progress, and a call to console makers
Ashley
14 Dec, 2023
I'm going to make a game!
Ashley
23 Sep, 2022
A brief history of graphics on the web and WebGPU
Ashley
23 Apr, 2020
Performance isolation for HTML5 games with Web Workers
Ashley
27 Mar, 2020
Construct Xbox support update
Ashley
16 Jan, 2024
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2
favourites
4
RTS devlog #4: Collision detection and combat
Since the last devlog I've been working to get to a minimally playable game. Units now have turrets, they can fire at each other,...
Read more
Posted
27 Oct, 2022
~7-11 mins read time
1,787 visits
4 comments
Ashley
Construct Team
Founder
published on 27 Oct, 2022
4
favourites
6
RTS devlog #3: Minimal multiplayer milestone
You can now play a minimally multiplayer version of the RTS live online at CommandAndConstruct.Com ! It's an unoptimized export ru...
Read more
Posted
10 Oct, 2022
~5-9 mins read time
1,889 visits
6 comments
Ashley
Construct Team
Founder
published on 10 Oct, 2022
3
favourites
5
RTS update #2: Classes
Since the last blog I've added some very basic interactivity. You can click to select units, and click somewhere else to move the...
Read more
Posted
3 Oct, 2022
~6-10 mins read time
1,639 visits
4 comments
Ashley
Construct Team
Founder
published on 3 Oct, 2022
6
favourites
13
RTS update #1: architecture
Since my first blog I've been putting together the overall architecture of the game. You can see some of the initial work in the c...
Read more
Posted
26 Sep, 2022
~9-14 mins read time
2,921 visits
30 comments
Ashley
Construct Team
Founder
published on 26 Sep, 2022
10
favourites
32
I'm going to make a game!
I'm going to make a game in Construct! This is going to be a bit of an experimental part-time project with the aims of showing how...
Read more
Posted
23 Sep, 2022
~6-9 mins read time
3,199 visits
33 comments
Ashley
Construct Team
Founder
published on 23 Sep, 2022
1
favourites
12
Simple software things that are actually very complicated
I've previously blogged about the unexpected complications of minor features , which covers how adding a seemingly small software...
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Posted
12 May, 2022
~10-17 mins read time
59,391 visits
3 comments
Ashley
Construct Team
Founder
published on 12 May, 2022
1
favourites
6
Porting WebGL shaders to WebGPU
This is a technical post where I'm going to dive in to the nitty-gritty of the shader languages used by WebGL and WebGPU. WebGL us...
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Posted
26 Oct, 2021
~10-16 mins read time
25,532 visits
2 comments
Ashley
Construct Team
Founder
published on 26 Oct, 2021
1
favourites
20
The unexpected complications of minor features
I recently tweeted about how adding seemingly minor features can unexpectedly snowball in to a significant amount of work. I thoug...
Read more
Posted
25 Jul, 2020
~7-11 mins read time
19,848 visits
17 comments
Ashley
Construct Team
Founder
published on 25 Jul, 2020
7
favourites
19
The surprising difficulty of resizing images on spritesheets
Spritesheets (aka texture atlases) are a common technique in computer graphics to combine multiple images on to a single image. Ho...
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Posted
6 Jun, 2020
~8-13 mins read time
4,694 visits
9 comments
Ashley
Construct Team
Founder
published on 6 Jun, 2020
0
favourites
22
From WebGL to WebGPU in Construct
This is the second in a series of two blog posts about web graphics, WebGPU, and Construct. The first is A brief history of graphi...
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Posted
24 Apr, 2020
~11-18 mins read time
13,079 visits
4 comments
Ashley
Construct Team
Founder
published on 24 Apr, 2020
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