IBehaviorType script interface
The IBehaviorType
interface represents a behavior added to an object class. For example if SpriteA and SpriteB both have the Bullet behavior added to them, then there are two behavior types, one for each object type.
IBehaviorType APIs
- runtime
- A reference back to the IRuntime interface.
- behavior
- A reference to the IBehavior of the associated behavior.
- name
- A read-only string of the behavior type name.
Construct Animate Manual
Construct.net
2024-05-15
2024-05-15
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This manual entry was last updated on 15 May, 2024 at 16:16