Node

The node is the main component of a flowchart. It represents a state the flowchart can get into and can hold arbitrary data in the form of outputs, similar to having a small amount of Dictionary data in each node.

The information a node holds can be queried at runtime using the Flowchart Controller plugin.

Creating nodes

To create a node in a flowchart, open a Flowchart View for it from the Project Bar and then right-click in any empty space of the Flowchart View and select the Add option from the context menu. Doing that will create a node at the position of the pointer.

For more information on further editing of nodes, see the Flowchart View section of the manual.

Node properties

Tags
A string used to identify a node at runtime. Multiple different tags can be assigned by separating them with a space. The Flowchart Controller plugin has several actions, conditions and expressions that can be used with one or multiple tags to target specific nodes.
Start node
A boolean property specifying the first node a flowchart will be in once it is instantiated at runtime.
Caption
An editor-only property. This is an optional name that can be given to a node to help distinguish it from others.
Color
An editor-only property. This is an optional color that will be applied to the border of the node.
Preset
An editor-only property. Indicates if the node is a preset or not. Preset nodes can be used as a base to create new nodes.
Outputs
A list of the outputs each node has.
Parent Index
In the case a node is connected to multiple parent nodes, this property appears and displays an index that can be given to each parent. Used by some actions and expressions in the case a node has more than one parent.
Construct Animate Manual 2024-11-29