Blog Posts tagged tips-and-tricks
Game making tips and tricks! These helpful tips and tricks will help you learn clever ways of making your game better and make your games faster.
9 blog posts with this tag
We regularly get questions like this on the forum: "Which is faster: Event A or event B?". Sometimes they will also be asking if a specific event or a handful o...
Occasionally we're asked questions like "I want to make a game with huge levels all made of uniquely drawn art tiles. Can Construct 2 handle this?" Alternativel...
Construct 2's event system is designed to be easy to use for complete beginners, not requiring any technical knowledge. We regularly talk to users via our email...
Recently on the forums came up the question of how to use dt (delta time) correctly with lerp. This turned out to be a surprisingly tricky question, and is a go...
Often on the forums people ask questions along the lines of "Which is faster: Option A or option B?". There's no need to ask this question. You can answer it yo...
Construct 2 provides three main expressions for examining performance and memory: Fps , cpuutilisation and ImageMemoryUsage . Windows also provides more perform...
One of the cool things you can do in Construct is add multiple effects to an object. For example you can add a Warp effect to distort the object, and then apply...
Hi, been a while since my last blog post. So lately I’ve been thinking about switching engines for my game. I must admit that in a world where Unity is getting...
Spritesheets (aka texture atlases) are a common technique in computer graphics to combine multiple images on to a single image. However if an image on a sprites...