Content tagged parallax

25 usages of this tag
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How to make the first level parallax with tracking?
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Who faced the first level parallax with an indirect platformer? That is, our character turns out under paralaks, which creates a hulk. And if all the action tak...

posted 6 years ago
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  • 704 views
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Query on Rain Effect
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Could you please let's know how we can make rain effect through the whole layout? We can achieve using parallax (0,0) for that we have to trade the scrolling ef...

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I'm making an RTS style game which the player can use the mouse to drag the viewport around the layout and use the mouse wheel to zoom in and out. I have a back...

  • 3 replies
  • 820 views
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help with radar on parallax objects [Fixed]
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I'm using the following events to make a radar. Now this works fine on objects that aren't on a parallax layer. But it doesn't work on objects that are. So I pr...

posted 6 years ago
  • 2 replies
  • 845 views
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UI won't scroll with player. (Is this a bug?)
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I tried setting my UI layer parallax to 0,0 and it won't work. It only works when its set to a value higher. But, only slightly as eventually the UI lags behind...

posted 5 years ago
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  • 619 views
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I'm struggling to figure out how to measure the distance in between 2 points (the first on a layer with 100%x100% parallax, the second on a layer with 0%x0% par...

  • 1 replies
  • 627 views
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Parallax move my object (?)
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I'm new in community , now I found a problem in my game project , if I set a layel to parallax 0,0 for lock more object in the background my object go in anothe...

posted 5 years ago
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  • 751 views
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When I take an item from the ground, I position it on the GUI layer which has parallax (0, 0). Whenever the Character moves with scroll to around the layout, th...

  • 2 replies
  • 592 views
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How do I Trouble with parallax?
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I was having some difficulty with parallax on a game I was working on. I have an event that says "On any touch start | Create object: 'Tap' on layer 'UI' at Tou...

posted 5 years ago
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In my platformer, I have the player staying in the center of the viewport and you move the level around him/her, essentially making the character move to the en...