I'm trying to replicate a classic game called "Deadly Duck" and I'm working on a mechanic where the ships attacking the player go to the side of the screen, "gr...
I would like to make a vampire survivors like. Just to test settings. I find an easy way to move enemies with move to or Bullet behavior. But I got a problem wh...
I have a family called "characters", with a family variable called "ready". When ready is 0, characters stay still and when ready is 1 they start moving. I want...
I have multiple platformer Npcs in the level, who move towards the player with different speeds. How do I check for each Npc if they're to close to each other -...
How to move from node to node using pathfinding and interpolation behaviour ? For the moment I'm here, but it's not perfected yet, it's stuck in the last loop f...
I'm making a game where I would like the camera to move when the mouse moves but I would like a sprite to represent the mouse. I'll be happy if anyone could hel...
Using the Move To behavior, if I just move one object, it can push the other object normally, but when moving two objects to a point, they overlap on the road....
HELLO FRIENDS...THE QUESTION IS THE FOLLOWING: HOW DO I MAKE AN OBJECT FOLLOW A CERTAIN PATH...I USE PATHFINDING AND IT DID NOT WORK. THAT IS TO SAY THAT HE MOV...
Its possible to use controllers analog stick to move mouse arrorw?
I have an animation like this, each sprite has an active variable and so I move the button of the active page up 10pixels, is there any way to make it cleaner?