Our first blog post on performance focused on the runtime engine performance. Whilst upgrading our code for the new runtime, we also made some key improvements...
Feature Focus is a series of blog posts and videos where we occasionally highlight some of the best features of Construct. In this feature focus, we'll cover th...
I've seen the animation list behavior topic, but I can't find the download link. Would you send me please? Really needed to make developing my main project much...
Construct 3 Addons. GitHub. Actions. Forest Fire : Replace {2} with {3} from ({0},{1}).
I see it is possible to give a behavior to tilemap. But I didn't understand how I give different behavior to different part of the tilemap? Is it possible? Or I...
I want to modify the current Pathfinder Behaviour but unlike Construct 2 the plugins are packed (.Pak) and I am pretty much unable to access them. The current p...
I'm making a top down game, where cars should move automatically (without any input) from the top of the screen downwards. Can anybody help me with that questio...
In my game is no gravity. I want the player’s character to receive acceleration perpendicular to the solid surface he touches, and to change its direction by pr...
Is there any way to create a flocking behavior? I feel like this would be especially helpful for army-type games, with lots of troops staying in the same area....
How do I control my character according to the angle of another sprite " Analog ".