In this tutorial I show how peers can identify who is the host of the room, it is simple and very cool to be able to distinguish the "adm" of the room, as shown...
I've been messing a lot with Construct 2's multiplayer function recently . I used the chat room example by Scirra as a foundation for my project . But , the con...
I want to automatically create a new tab which will become the host of a new game for a set of peers. Each time a new host is created, I want the new tab to be...
I've made a simple test programm with three buttons. Push Button 1, it connects and logs into the signaling server. Push Button 1 again, it discconnects from si...
I'm doing some tests with the multiplayer behavior of Construct 3, in this test I have a maze made with the tilemap and a simple square sprite being my player,...
Put in a different way, when the host leaves, how do I disconnect all other players?
It should be possibel to set up multiple variations of 1 game in multiplayer. Let's say the game is called 'hello world'. Multiple 'rooms' of this game can be h...
I'm destroying a synced object on the host's side, and my assumption was that it'd automatically disappear on the peer's side when that happened. The object doe...
I've got a Multiplayer game with one Host and one Peer. The characters are moved around by the HeroBase object. With the code below, the conditions are met when...
So, I've been making a multiplayer game, and, as expected (of course), when the host leaves, everything synced freezes for the peers. The problem is that, after...