This tutorial explains a process for making an endlessly falling mechanic using the platform behavior. The gameplay is something like Downwell.
A simple tut on setting up the Bullet Behavior for an endless movement.
What I want to do is implement bitwise method into a modified procedural terrain generation template. The problem is, when scrolling method "moves" tiles, it re...
I am currently working on an endless runner game based on this video tutorial: Also, in the level's event sheet, I set the time scale to 0 whenever my character...
I want to make an endless runner (think of Subway Surfers) where pre-defined rooms spawn ahead of the player (these can be either created or moved to the positi...
I fixed manual endless runner who probably deleted his/her thread recently: Another example for seamless moving background: Hope the example helps someone else...
Hey guys! I'm here to show off my first game ever completed in Construct 3, Gizblaster, which has just released on both the Construct 3 Arcade and itch.Io. This...