Easter Special and more...

March - April 2021

We started working on the third alpha demo, the Easter/Passover Special episode. The demo again was going to include new mechanics, level design, holiday decorations, enemies and a boss fight.

The boss for this special is one of my favorites by far, for many reasons. For starters it is really big, scary looking and more active, while it does have its pattern, it is much smarter than the other bosses and it has many more types of attacks.
Here are some of the concept designs:

Another reason why I love this boss is that I got to do the animations myself, using Spriter.

Here is a WIP gameplay capture:

And here is the final gameplay trailer:

Aside from that we did more work on the buildings area.

And more progress on the Prologue act.