Beta versions are not as thoroughly tested as stable
05 December, 2023 ()
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Notes
We're excited to launch the first iteration of a major new feature in this release which we're calling Flowcharts!
Have you ever wished there was a visual way to arrange information like conversation trees, quests, and state machines? This feature is designed for precisely that. With the new Flowchart view you can create a series of nodes to represent things like stages in a conversation, with connections describing the possible flows through the nodes. Then you can use the new Flowchart controller object to manage the state of the flowchart, such as which the current node is. It's analogous to how you can create timelines in the editor then use Timeline Controller to manage timelines at runtime. See the new Quest flowcharts example for a demonstration of this, using flowcharts to represent conversation trees and possible quests in a text adventure format.
One important thing to note is that flowcharts are a data structure. In some other tools a similar approach is sometimes used for implementing logic. However Construct's existing event sheets feature already covers logic, and we feel that is more appropriate for that than the flowchart approach. So instead Construct's flowcharts are essentially a better data representation for information like conversation trees, which can be awkward to fit in to event sheets or other data files like JSON. We think flowcharts will prove a valuable addition to Construct for that role, and you can still dynamically control them from event sheets using the Flowchart Controller object.
This is the first release of a major new feature and we know there's still work to be done on usability, bug fixes, and improvements. However we're releasing it early to start getting your feedback sooner rather than later. We're interested to hear what you think of it and what changes you'd like to see!
There's lots more in this release, including some other new additions, and a range of changes and bug fixes, which you can find in the changelog below. Happy testing!
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Launch r370
New Features
Flowcharts editor and new Flowchart Controller object
New Additions
Physics: 'Teleport' action
Video Recorder: 'System audio' option for 'Start screen recording' action
Changes
Object picker dialog: use same search ordering as condition/action dialog
Windows WebView2: block Ctrl+F/G/P/R/U keyboard shortcuts
Windows WebView2: update WebView2 SDK to v1.0.2151.40
Bug Fixes
Platform: improve handling of jump-thrus while running down slopes
Collisions not working consistently after changing collision cell size
Physics: reported incorrect center of mass position (regression r318)
Editor dialogs could turn invisible in some scenarios
Properties bar: object property buttons not styled correctly in dark/light themes
A failed load image from URL would not reattempt the request if loaded again
F3/F5/F7 shortcuts incorrectly blocked on non-WebView2 platforms (regression r369)
WebView2: pressing Alt and then another key could play system sound
Fix typos in 'Layer name exists' condition and Array JoinString expression
Audio: did not correctly handle muting and re-playing sounds
Timelines: crash dropping some types of instances in timelines
Timelines: instance properties could end up in an inconsistent state after deleting property track
SDK updates
PluginProperty option 'allowedPluginIds' not working
Scripting updates
Move setCollisionCellSize() method to ICollisionEngine
Add ICollisionEngine interface at runtime.collisions with new methods including getCollisionCandidates()
Fix possible error destroying instance in "destroy" event
Fix ILayer.isHTMLElementsLayer setter not working
Add IPhysicsBehaviorInstance.teleport()
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