Beta versions are not as thoroughly tested as stable

Beta versions are not as thoroughly tested as stable

Beta branch

Construct 3 r328

Custom actions; new pathfinding features; move along curved paths & more

31 January, 2023 ()

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Notes

It's the start of a new beta release cycle! This release introduces a major new feature: custom actions! At the moment these work a lot like functions, but they are associated with an object type or family and appear in their action list, which helps organize your logic in the appropriate place. We have a few more ideas to take this further over the next couple of releases, including better support for families, and in the long term we think it will also become part of a "prefabs" style feature. So it's not yet the final form of the feature, but we're creating a good basis to continue building on top of.

This release also brings a few new features and improvements to the Pathfinding behavior. This includes a path groups feature to help spread out paths, a direct movement setting to help smooth paths, and a few other smaller improvements and tweaks. These have all arisen from the Command & Construct game development project, and these features are explained in more detail in the blog post RTS devlog #9: Extreme pathfinding. We've also added a couple of new example projects which interactively demonstrate these features.

The Move to behavior now also supports moving along curved paths when following a timeline, which enhances the use of timelines as a way to design paths for objects to follow at a fixed speed rather than at fixed times.

Other than that there's a raft of other additions, changes and bug fixes. These include some new expressions, usability improvements, and the usual batch of bugs squashed, as ever largely based on all the feedback we get from you. Happy testing!

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Launch r328

Changelog iconNew Features

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Custom actions

Changelog iconNew Additions

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Pathfinding: add 'Direct movement' setting
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Common expressions BBoxMidX/Y
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Pathfinding: add action to set move cost
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System expressions ViewportMidX/Y
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Pathfinding: start/end path group actions, for spreading out paths
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Move To: support moving along a timeline with a curved paths
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New examples 'Pathfinding direct movement', 'Pathfinding groups', 'Move along curved path'
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Layout view: hold tab while right clicking to show the context menu on the current selection rather than the top instance
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Templates & Hierarchies: add alternate keyboard shortcuts 'Alt Gr + [' and 'Alt Gr + ]' for the 'replace whole" and 'modify existing' template options

Changelog iconChanges

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Pathfinding: improve A* heuristic when diagonals enabled
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Templates: duplicating an instance which is a template now sets it as a replica of the corresponding template
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Pathfinding: increase maximum allowed cost from 2^26 to 2^31
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Avoid redundant title bar text when editor installed as an app in Chrome/Edge

Changelog iconBug Fixes

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Pathfinding: may not have removed redundant path nodes in some cases
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Event sheet view: possible crash cutting and pasting function parameters
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Sprite: possible runtime crash changing layout before 'Load image from URL' finished
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Templates & Hierarchies: 'replace whole hierarchy' context menu option not producing the expected results every time
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Animations editor: crash dragging an image from another browser
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Animations editor: some zip files failed to be imported correctly
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Animations editor: animation preview was not always consistent with the runtime
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Tweens: incorrect end result in some tweens involving size and hierarchies
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Timeline bar: editor preview not producing the expected results in some cases involving hierarchies
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UI State: active layer was not restored properly on project load

Changelog iconSDK updates

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Add runtime event "beforelayoutstart"

Changelog iconScripting updates

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Add Pathfinding property directMovementMode
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Add Pathfinding map property moveCost
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Add Pathfinding methods startPathGroup(), endPathGroup()
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Add IRuntime.dtRaw

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