Beta versions are not as thoroughly tested as stable

Beta versions are not as thoroughly tested as stable

Beta branch

Construct 3 r322

Tile randomization improvements; animation preview improvements; 'read aloud' for text/spritefont; bug fixes

13 December, 2022 ()

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Notes

This release adds improvements for the new tile randomization in the previous release: now there are conditions/actions/expressions and script APIs to alter tile randomization, debugger properties for it, and a new example project demonstrating how it works. It now also works when a Tiled Background is used on a 3D Shape face.

Another improvement is for the Animations Editor, which now allows you to keep working in the editor while the animation preview is showing. There are also some new keyboard shortcuts to restart and close the animation preview.

Text and Sprite Font both also now have a 'Read aloud' setting. This is intended as a basic accessibility feature: when enabled, screen readers will read out the object's text, including if it changes. This is off by default as usually the experience needs to be customised to ensure the right thing is read out, but it provides another option to help people using screen readers, in addition to the existing Speech Synthesis object. Other than that, as ever, there's a big batch of bug fixes!

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38
Launch r322

New Additions

8 favourites
Example project 'Tile randomization'
8 favourites
Tiled Background: conditions/actions/expressions for tile randomization
9 favourites
Debugger properties for Tiled Background
12 favourites
Text/SpriteFont: 'Read aloud' option, allowing text to be read out while using a screen reader
9 favourites
Text/SpriteFont: more debugger properties
9 favourites
Animations Editor: keyboard shortcuts Ctrl/Cmd+P to restart preview; Ctrl/Cmd + Shift + P to close preview

Changes

15 favourites
Animations editor: allow using editor while previewing animation
11 favourites
Animations editor: show folders first and then root level animations in the animations pane

Bug Fixes

9 favourites
3D Shape: did not apply tile randomization when using Tiled Background for a face
13 favourites
Improve quality of pixellate effects when WebGL2+ supported
9 favourites
Project Bar: allow dragging object types under families in to Layout View
9 favourites
Project Bar: allow drag and drop of items while a search is active
14 favourites
Pick lowest/highest condition did not always work correctly with families
10 favourites
Dark/light themes: ensure separator appears after family instance variables
5 favourites
Avoid possible flicker in wrong position with HTML elements
5 favourites
Tween behaviour: remove unnecessary commas from language strings
7 favourites
Animations editor: dragging and dropping an animation on a folder could cause duplicate animations
8 favourites
Animations editor: ensure all subfolders on the same nesting level have unique names
9 favourites
Animations editor: save and restore the UI state of the animations pane
5 favourites
Ease editor: crash attempting to edit a custom ease
6 favourites
Project bar: rename folder if dropping to location where the name is already used
6 favourites
Project bar: crash using 'Select all in project' when there is no active layout (regression r306)
8 favourites
Web fonts could not be used on HTML elements in worker mode (regression r320)
7 favourites
Tween behaviour: unexpected results when using 'loop' or 'ping pong' options (regression r321)

Scripting updates

6 favourites
Add ITiledBackgroundInstance APIs for tile randomization
5 favourites
Add IWorldInstance method offsetPosition()

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  • thanks!

  • Thank you really much for all the fixes/enhancements to the Project View and Animation Editor. This kind of details greatly improve our user experience, it's really pleasant 👌

  • Scirra fix the bug with scale and tween please. It's unreal for work

  • Adding randomization to tiled backgrounds that can then be applied to a 3D shape is one of the best graphics features toward making C3 able to do full first person games without needing enormous textures.