Beta versions are not as thoroughly tested as stable

Beta versions are not as thoroughly tested as stable

Beta branch

Construct 3 r322

Tile randomization improvements; animation preview improvements; 'read aloud' for text/spritefont; bug fixes

13 December, 2022 ()

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Notes

This release adds improvements for the new tile randomization in the previous release: now there are conditions/actions/expressions and script APIs to alter tile randomization, debugger properties for it, and a new example project demonstrating how it works. It now also works when a Tiled Background is used on a 3D Shape face.

Another improvement is for the Animations Editor, which now allows you to keep working in the editor while the animation preview is showing. There are also some new keyboard shortcuts to restart and close the animation preview.

Text and Sprite Font both also now have a 'Read aloud' setting. This is intended as a basic accessibility feature: when enabled, screen readers will read out the object's text, including if it changes. This is off by default as usually the experience needs to be customised to ensure the right thing is read out, but it provides another option to help people using screen readers, in addition to the existing Speech Synthesis object. Other than that, as ever, there's a big batch of bug fixes!

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Launch r322

Changelog iconNew Additions

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Example project 'Tile randomization'
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Tiled Background: conditions/actions/expressions for tile randomization
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Debugger properties for Tiled Background
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Text/SpriteFont: 'Read aloud' option, allowing text to be read out while using a screen reader
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Text/SpriteFont: more debugger properties
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Animations Editor: keyboard shortcuts Ctrl/Cmd+P to restart preview; Ctrl/Cmd + Shift + P to close preview

Changelog iconChanges

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Animations editor: allow using editor while previewing animation
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Animations editor: show folders first and then root level animations in the animations pane

Changelog iconBug Fixes

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3D Shape: did not apply tile randomization when using Tiled Background for a face
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Improve quality of pixellate effects when WebGL2+ supported
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Project Bar: allow dragging object types under families in to Layout View
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Project Bar: allow drag and drop of items while a search is active
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Pick lowest/highest condition did not always work correctly with families
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Dark/light themes: ensure separator appears after family instance variables
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Avoid possible flicker in wrong position with HTML elements
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Tween behaviour: remove unnecessary commas from language strings
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Animations editor: dragging and dropping an animation on a folder could cause duplicate animations
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Animations editor: ensure all subfolders on the same nesting level have unique names
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Animations editor: save and restore the UI state of the animations pane
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Ease editor: crash attempting to edit a custom ease
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Project bar: rename folder if dropping to location where the name is already used
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Project bar: crash using 'Select all in project' when there is no active layout (regression r306)
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Web fonts could not be used on HTML elements in worker mode (regression r320)
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Tween behaviour: unexpected results when using 'loop' or 'ping pong' options (regression r321)

Changelog iconScripting updates

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Add ITiledBackgroundInstance APIs for tile randomization
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Add IWorldInstance method offsetPosition()

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  • thanks!

  • Thank you really much for all the fixes/enhancements to the Project View and Animation Editor. This kind of details greatly improve our user experience, it's really pleasant 👌

  • Scirra fix the bug with scale and tween please. It's unreal for work

  • Adding randomization to tiled backgrounds that can then be applied to a 3D shape is one of the best graphics features toward making C3 able to do full first person games without needing enormous textures.