Beta versions are not as thoroughly tested as stable
New examples; bug fixes; deprecated UWP exports
02 March, 2021 ()
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Notes
This release adds three new examples, and focuses on bug fixes, particularly around Multiplayer, pathfinding and hierarchies. We're aiming to move towards a stable release again soon, so we'll continue to focus on reliability until then.
Please note as of this release we are also deprecating the UWP exporters, which covered the Windows Store and Xbox One. Microsoft have actually removed support for JavaScript UWP projects in the latest version of Visual Studio, signalling that they are being phased out. Further, these export options also already had very low usage in Construct. We recommend using the new Windows Wrapper export option or NW.js instead of the Windows Store exporter. We recommend using third-party porting services instead of the Xbox One exporter, which has already become the de-facto way Construct users publish their games to console, including Xbox. The export options are still available but a warning message is shown when you choose them; a future release will remove them completely. Removing these little-used options that are no longer actively supported by Microsoft will help ensure users don't end up using export options that are not well supported, and will reduce the maintenance burden on our team ensuring we can focus on the other features that are used much more widely.
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Launch r238
New Additions
New examples 'Ice beam', 'Lava fall', 'Wall creatures'
Changes
Deprecation notice on Windows Store and Xbox One UWP exporters
Bug Fixes
Multiplayer: work around Chrome issue that could prevent 'On kicked' triggering
Multiplayer: could send incorrect messages when using 'Simulate latency'
Pathfinding: did not support negative path costs
Pathfinding: could calculate incorrect cell path cost in some circumstances
Possible crash testing overlap with Particles after destroying it
Scene graph: selecting all child instances was only working for root instances
Scene graph: incorrect z-indexing creating hierarchies at runtime
Scene graph: prevent adding instances that do not support hierarchies as children
Animations editor: snapping not working with a 1x1 grid
Animations editor: prevent changing image points and collision polygons if object does not support them
Timelines: show timeline UI elements for instances which are in global layers
Data editor: crash after trying to drag text in a cell
Toolbars: spinner inputs did not apply changes properly when cycling through them with Tab
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