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Super Enemies Engine Vol. 1 - For Construct3 icon

Super Enemies Engine Vol. 1 - For Construct3

4.6 Star icon 8 reviews
Last Update Jul 2021
200+ Total sales
108 favourites

It is a powerful and complete package containing a total of 20 enemy AI mechanics.

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It is a powerful and complete package containing a total of 20 enemy AI mechanics to be used in your games created with Construct, and which can also be studied to be played in the game engine of your choice.

  1. Angry Pig
    • Patrol if player is near
    • When hit by the player, he runs angrily across the scene
  2. Bat
    • Fly to attack the player when he is close
    • Return to your place when the player walks away
  3. Bee
    • They fly across the scene and shoot stingers when the player walks under them
  4. Bule Bird
    • Fly from side to side across the scene
  5. Chameleon
    • Patrol when the player is close, when it gets closer, attacks the player with its tongue
  6. Chicken
    • Chases the player through the scenario
  7. Duck
    • Jumping across the scene
  8. Fat Bird
    • It stays flying in its place, but when the player approaches, it throws itself on top of it
    • When the player approaches, it throws itself on top of it
  9. Ghost
    • Walk through the scene fading and appearing
    • Can only be hit when visible
  10. Mushroom
    • Walk through the scene from side to side
  11. PinkBunny
    • It runs across the stage, pausing when it hits the Stop object, and jumps to reach platforms when it hits the Jump object[/li
  12. Plant
    • Similar to the Plants Vs Zombies plant, it attacks the player by spitting seed projectiles when the player is close
  13. Radish
    • It flies from side to side across the scene, when hit it loses its leaves and falls to the ground
    • When he's on the ground, he walks back and forth across the scene
  14. Rino
    • When the player approaches, he runs towards him
  15. Rock
    • alk through the scene
    • When hit by the player, it breaks into two parts that
    • In turn, split into two more parts each when hit by the player.
  16. Skull
    • Fly through the level, alternating in anger and calm as it crashes into walls
    • Can only be defeated when hit while calm[/li
  17. Slime
    • Sliding across the scene, leaving a trail of poison along the way
  18. Snail
    • Crawls across the scene, how much hit it leaves its hull, which, when hit, runs sprinting across the scene
  19. Spike Turtle
    • Thorny turtle that shows and hides its thorns in an interval of time
  20. Trunk
    • They walk around the scene, if player approaches, they shoot seeds in their direction

Bonus

  1. Enemy Death Mechanics
  2. Player Wall Jump Mechanics
  3. Checkpoint mechanics with particles
  4. Music and SFX
  5. Infinity Background Scroll

Super Enemies Engine Vol.1

Asset by PixelFrog (CC0)

Musics by Eric Skiff: ericskiff.com/music/

Buy With Confidence

Buy with us and we will refund 100% of the cost of the asset if it's non-functional or not as described and the author doesn't fix the issue for you in a timely manner.

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Explore Included Files

SuperEnemiesEngineC3PFile.zip
30.3MB
  • NeighborhoodGangConstruct3.c3p
    30.3 MB

File Preview

Preview images have been blurred, resized and watermarked. Audio sample is watermarked and down-sampled

8 Reviews

  • gamedevjourney's avatar
    gamedevjourney
    3 years ago

    Great code, just wish that there were comments

    This is great code and it is easy to understand but, it is part of a larger project which is complex and so reverse engineering it take some time. It would be great if there was a walkthrough document included or comments, or better still and English tutorial video.

    1 of 1 users found this review helpful Was this review helpful?
    Cloud5 Studios's avatar
    Seller Reply
    3 years ago

    Hello, thank you for your comment, we will consider creating a step-by-step documentation. Att Peterson Santos CEO Cloud5 Studios

  • MLX's avatar
    MLX
    3 years ago

    Awesome. I like how its well documented!

    Its nice to see how the team used construct to really construct this enemy behaviors. awesome!

    1 of 1 users found this review helpful Was this review helpful?
    Cloud5 Studios's avatar
    Seller Reply
    3 years ago

    Thanks MLX, we worked hard to make this project as simple as possible, so it would be easy to reproduce and apply it to your projects. Soon we will bring our new pack, the Super Boss Engine Vol 1.

  • Scoremonger's avatar
    Scoremonger
    3 years ago

    One of the best assets I've bought

    The logic that drives these AI objects is impressive in its simplicity. I tend to over-engineer when I create AI. These are great examples of how to create simple but effective platformer enemies. The art that it comes with is nice too, even though I'm not planning to use it - it's handy for prototyping. Easily worth the full price, imo, and a total steal on sale.

    My only complaint is the music, which is super-loud and can't be disabled in the game itself. I'd suggest deleting the music audio before launching the examples, or at least silencing it, because it's quite annoying as-is.

    TLDR: If you're making classic platformer enemies, this pack is well worth it.

    1 of 1 users found this review helpful Was this review helpful?
    Cloud5 Studios's avatar
    Seller Reply
    3 years ago

    Thanks Scoremonger, it makes us very happy to receive reviews like yours, we hope it can be useful in your games and that you create great titles with a little bit of our help.

  • jmnetogamedev's avatar
    jmnetogamedev
    3 years ago

    Amazing!

    The animations are very fluid and very well produced! Enemy mechanics are well programmed! Congratulations to the developer!

    2 of 2 users found this review helpful Was this review helpful?
    Cloud5 Studios's avatar
    Seller Reply
    3 years ago

    Thanks jmneto, i work hard to make the best possible

  • raijuu's avatar
    raijuu
    2 years ago

    Great asset for level item mechanics study.

    This was a VERY well laid out project with very good examples of interactable object behavior along with level design to showcase how it works. The code is excellently modular, broken out into functions etc. I would recommend the companion asset Super (level?) enemies volume 2 as well.

    1 of 1 users found this review helpful Was this review helpful?
    Cloud5 Studios's avatar
    Seller Reply
    2 years ago

    Thanks Raijuu, we worked hard to make a Very easy and simple as possible. Super Enemies Engine Vol. 2 is comming soon.

  • $6.50 USD
    Royalty Free use in unlimited commercial greater creative works.
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  • License
  • Compatibility
    Construct 3
  • Files
    1
  • Download Size
    30.3MB
  • Latest Version
    1.0.1
  • Latest Release Date
    8 Jul, 2021

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gamedevjourney's avatar
gamedevjourney
3 years ago

Great code, just wish that there were comments

This is great code and it is easy to understand but, it is part of a larger project which is complex and so reverse engineering it take some time. It would be great if there was a walkthrough document included or comments, or better still and English tutorial video.

1 of 1 users found this review helpful Was this review helpful?
Cloud5 Studios's avatar
Seller Reply
3 years ago

Hello, thank you for your comment, we will consider creating a step-by-step documentation. Att Peterson Santos CEO Cloud5 Studios

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