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3D Platform Movement Template icon

3D Platform Movement Template

2 Star icon 1 reviews
Last Update Jun 2021
10+ Total sales
16 favourites

Run and Jump in 3 Dimensions! Take your platformer to the next level!

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Run and jump in 3 dimensions! Take your platformer to the next level! Includes gravity switching based on block angle, an adjustable camera, and decorations!

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Buy with us and we will refund 100% of the cost of the asset if it's non-functional or not as described and the author doesn't fix the issue for you in a timely manner.

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3D Platform Movement Template zip.zip
0.11MB
  • 3D Platform Movement Template.c3p
    113.49 KB

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1 Reviews

  • HammerFox's avatar
    HammerFox
    3 years ago

    Pretty rough

    Wanted to see an implementation of 3D movement in Construct, and I guess this is just that, but it doesn't support collision on the front and back of a 3D object, and you can sometimes walk right off the back of a floor and you'll just stay at the same height.

    0 of 0 users found this review helpful Was this review helpful?
    larrynachos's avatar
    Seller Reply
    3 years ago

    This is an older template from before the 3d camera object was introduced, so the Z elevation is being used to determine collisions which has some limitations :/

  • $2 USD
    Site sale icon
    60% off
    Royalty Free use in unlimited commercial greater creative works.
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  • License
  • Compatibility
    Construct 3
  • Files
    1
  • Download Size
    0.11MB
  • Latest Version
    1.0
  • Latest Release Date
    16 Jun, 2021
  • Support

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HammerFox's avatar
HammerFox
3 years ago

Pretty rough

Wanted to see an implementation of 3D movement in Construct, and I guess this is just that, but it doesn't support collision on the front and back of a 3D object, and you can sometimes walk right off the back of a floor and you'll just stay at the same height.

0 of 0 users found this review helpful Was this review helpful?
larrynachos's avatar
Seller Reply
3 years ago

This is an older template from before the 3d camera object was introduced, so the Z elevation is being used to determine collisions which has some limitations :/

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