Messy Hideout's Recent Forum Activity

  • I think groups also keep their status and you deactivated "Start" at some point. You can add an action to set this group active with the other ones that are deactivated on start of layout.

    Hey thank you! I posted this in another Construct forum and a helpful moderator helped me solve this problem. It was some group issues like you said and I corrected it.

    Thanks again!

  • So I have 3 main layouts, one for the gameplay (1) and the other two for the endings (2 and 3). In layout 2 and 3 each have a restart button that basically do this:

    Mouse clicked on Restart button -> go to layout 1

    And in layout 1 I have:

    On start of layout -> restart

    On start of layout -> reset global variables

    What this does is make the screen goes black and basically crashes.

    I added two lines above this because for some reason if you play the game once and you restart, layout 1 cannot be interacted with anymore so I thought I would reset it but it does not work.

    Can anyone please help?

    Here's the file:

    drive.google.com/file/d/1fjPA0pSlEt9auTTJPvrLfA8jUYm-Bcwi/view

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    So basically I have three main layouts, one is the main game, the other two is for the endings. If you play Layout 1, it will transfer you to layout 2 or 3, depending on your choices. There will be a restart button in each of these layouts that transfer you back to Layout 1.

    However, if I play the game once and then restart, the "new" game (Layout 1) does not work anymore and basically cancels all interactions.

    Can anyone please help me with this?

    Here's the file.

    drive.google.com/file/d/1fjPA0pSlEt9auTTJPvrLfA8jUYm-Bcwi/view

  • I am trying to make a calendar starting from 0, and I want to slowly add 1 to it and show it on the screen. Can anyone please show me how to do that?

  • Oh man I'm a dumber. Thank you, I got that figured out. But now I want the game to detect that I have a save game available and display the "Continue" button upon entering the main menu. How do I do that?

  • So I have this work in progress project, and I wanted to test it. So I exported it into Nw.sj and I got it to run as an exe on my computer. But the game didn't save and I'm not sure what I did wrong, or didn't do.

    If it helps, I included in the level:

    System: on start of layout -> save game to mysave.

    Please help.

  • Hey! Thank you so much. I finally got it to work.

    For anyone who come later, this is what I did:

    Add these two instance variables to BubbleText:

    String Variable t=Content of the text

    Number Variable index=0

    On any key pressed:

    BubbleText -> Add 1 to index

    BubbleText -> Set text to left(Self.t, Self.index)

  • Thanks for replying! Here's the file.

    drive.google.com/file/d/1Tx4OCIIY0X4r4HMOVSVtfnQr4yZY0Okn/view

  • Are these variables global or private to Bubbletext? Because if they are private to Bubbletext then Set text won't recognize them, and if they are global then BubbleText Set to left(t,index) doesn't really do anything.

  • So I have a bubble chat that has the real text hidden, and I want to give the player the option to press randomly on the keyboard and the real text appear one by one. But how do I do that?

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Messy Hideout

Member since 20 May, 2021

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