saiyadjin's Recent Forum Activity

  • yes i know, but images are also the basic element for websites, but i thought it would be easier

    to use 2 images, and change them onhover, then write a whole styling for a button (borders, inner border, shadows, and more..), seems like a lot more work. though i believe it should be faster

  • oh, thnx, didn't know that.

    btw. why is it not able to generate "guess collision polygon" for whole animation set? is there a plugin that does that?

    i mean if i have a 300 frames animation, i want construct to guess polygon shape for each of them. but i have to do that manually for all 300 frames. is there a shortcut? (i've tried shift + .. but it doesn't work).

  • oh, that worked, thnx !

  • it's greyed out :/

  • thnx, yes this seems like a very good solution SKuirely.

    it would be nice if construct had options for creating more / polygon shapes in one.

    also i got another question - why can't i add more points to collision polygon?

  • so the question is, can a custom collision polygon be created inside one image?

    this is the image:

    i.imgur.com/kSRdqBG.jpg

    and i want the polygon to be bound on the track's edges. so when a car hits the edge of track to.. bounce and slow down..

    my buddy did it with additional ~60 objects with physics applied, but that seems too much and not needed.

    any solutions?

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  • i think games should be marginally hard.

    today you can see the downward curve of learning and toughness of games. say CoD for example.

    every time i see a new one, i see less recoil, better "perks", less balance etc... it makes the game too easy,

    but also ruins experience for some in multiplayer.

    on the other hand you have games like dark souls - tough but rewarding games. and i think games should be like that. not maybe that tough though, but they should be tough and rewarding.

  • i kinda have the feeling that CSS styling is worse then image buttons.

  • watching movies, doing random stuff, they just appear. you should read a couple of sci-fi / adventure / mystery books, they might give you ideas.

    YEEES BOOK READING!

  • rpg like diablo 2 with a bit more diversity.

    and 3D - mass effect like game / triology.

  • money usually. especially if we're talking about 3A engines. like cryengine, unreal etc..

    i know that cryengine is cheap for commercial use with ~80% money going to crytek and no support - around 10$ a month or so.

    but if you want it to fully be yours it's around 2.5 mil $. why? if you think taht develoment took around 2-3 years which is around 40 months, multiply with how many people worked on it (let's say 10 but it's usually ~100-200 or even more) that's 400. then multiply that with their paychecks around 5 000$. and there you go - 2 000 000$.

    if they gave it for free and didn't return the money they spent on making games on their own engine - they would just dissapear as a studio, or end up in huge debt.

  • never heard of Sony vegas, i use audacity too like someone said.

    you have a lot of tutorials on youtube with audacity, and they are great. it's also a free program, so you're not under any license if you go commercial. ( i think)

    edit: i checked, you can freely use it for anything (commercial or non commercial)

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saiyadjin

Member since 19 Jul, 2014

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