saiyadjin's Recent Forum Activity

  • nice explanation from ashley as always.

    also i remembered when ashley mentioned task manager, you could use process explorer - upgraded version of task manager (can even replace it) - from microsoft, free and can give you insight into every process by double clicking, you can see strings, items, and more what's inside, that might be helpfull.

    here's the link - https://technet.microsoft.com/en-us/sys ... 96653.aspx

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  • you shouldn't really bother with music and sounds quality and should reduce it maximally. why? i have a very good sound system and in windows i have set all speakers down to 16bit / 44,1KHz and i hear no difference with higher settings. Yes people who have superb hearing maybe hear a bit of difference, but it's nothing really that will annoy people. Also i'm not sure, but i think some version of NodeWebkit (maybe even the latest) had some memory leaks with audio.

  • interedasting.

    here's what i noticed first - you mentioned that it's all a big image of 100mb. okay. so i presume that layout has that one big image + a lot of other content.

    problem could be that your whole layout is loaded, assets are loading in memory more and more, but noone of those which are not shown on screen are not removed from memory.

    also, try updating your node webkit and construct. also try setting behaviours "destroy outside layout" for all the sprites / stuff, even when changing layouts the last layout stays loaded as it was.

    also have you changed downscaling to medium (high is no more different then medium but uses almost double memory). also check the tips here (i know you said you did, but double check for any case - https://www.scirra.com/manual/134/performance-tips and https://www.scirra.com/manual/183/memory-usage)

    another problem could be music / sounds that are wrongly set. they could load infinitely times into memory if not used correctly - therefore higher usage.

    i don't know what else i could give you, but i hope you find your problem and share it with the world! <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

  • it's not that, even most of the requests that are the same, coming in from lots of different people are ignored.

    also if you checked what new construct will bring - nothing. c2 compatibility - boo hoo. languages - noone cares. linux support - ok that is something but linux is like 5% users - therefore useless. editor plugin sdk... :sniff: makes me wanna cry.

    and then.. "watch this space.. we haven't revealed anything yet" - because they don't have anything to reveal.

  • didn't like - the level up stuff - once you get your first pokemon lvl 80+ you can solo anyone with it.

    - annoying grindfest

    - no story / boring going from one place to other farming badges - wtf (yes i know that's the pokemon thing to do, but no)

    - annoying enemy encounters (every guy attacks you - give me a break while i get somewhere -.- )

    - music (just music, sounds were ok)

    - midgame healing (i'm ok if pokemon has ability to heal itself, but not with taking out some other pokemon and healing your lvl 80+ to full hp then returning it to field.. no.)

    liked - evolutions

    - searching for pokemons

    - sounds and fights

    - gb "graphics" - more like systems that were fun but some of them had no meaning - hiding in grass / cutting trees / jumping over walls etc..

  • it's sad because scirra won't probably really really give themself into our wishes, and they will do as they please.

  • how about this: (kamikaze enemies move towards you, that's a instance variable) and other move toward where they were randomly assigned.

    if your obstacles are static you can remove regenerate obstacle map. also make sure your item that you follow isn't a obstacle.

  • added messagebox form and upload form, also tweaked a bit old form.

    now i'm hitting functionality - ideas are welcome ofc! i know gui doesn't look as much, but it will be updated later, i just wanna get it functional now, i've got some

    forms ready for testing.

  • use program - araxis merge - merge all same files with it, and then copy the rest (usually just images)

  • tower defense

  • nice! i'm bad with nodeJS, haven't used it ever really, but your thing looks nice.

    anyway here's the prealpha version of workspace (i'm a bit slow with work on plugin because of my paid job)

  • i'm sorry but there wasn't 200 updates yet. there was 198 updates - version 1 is starter version - r 199 is the 198th update for version 1. therefore version 201 is update 200 :p

    but yeah, r200 next week hopefully!!

    i think for 2D that c2 and once it's released c3 will be the best. i know that there's unity / unreal now and others, but that's just meh. the only and only downfall in this engine is no native export, but i think people won't do as much 2d in unreal/unity as much as they will in c2/c3.

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saiyadjin

Member since 19 Jul, 2014

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