saiyadjin's Recent Forum Activity

  • why not build with visual studio - you get a apk that is signed and not signed (release / debug ) - check it on google.

    it's free (community edition)

  • erekt - what's native export got to do with switching resolutions? it's a engine thing, not a exporter feature

  • so if you make a 640x480 game, you think native will magically scale it to let's say fullHD screen res?

    haha... good luck with that

  • what's wrong with current debugger? seems ok for me, i'd just love for them to include breakpoints anywhere legit in events

  • locohost - well i've spent some serious amount of time getting that done. also it's been there all the time, i've just made it clear that starting tommorow it will go on a huge sale (75% off) so it will be around 7.5$ for 10 days. i don't see why that would be an "ad".

    since it's christmas time - everyone is putting their sales in their signatures, just for the reason because someone might notice something they like and buy when on sale, because there's a huge amount of stuff in store.

    and now to the topic - like fimbul said - people max out fillrate or overuse memory - device gets clogged and gg. you can try my demo provided on my template (you don't have to buy to try it) - if you spam enough bombs particles overload your screen and fillrate your framerate is going to drop even on a SLI system. (i have gtx980) and it happens. still though it's good for testing purposes and in options you can disable particles and see the "big" difference when fillrate is less.

  • it won't happen.

    stop asking for it and optimize your games.

  • just to remind you guys, my sale starts tommorow, 10 days:

    60% OFF for each pack, and 75% OFF FOR main pack!

    If you're still not sure to buy - let me remind you - 2400 files included!!!!! - advanced tutorial of ~ 40 pages optimization and "how-to" things to get isometric feeling.

    all assets and completed 1 level game (with source).

    Extendable

    Usable

    Works great on PC

    Is a great benchmark for a mobile (even if you do nothing ingame)

    here's link to demo, and link to assets:

    https://www.scirra.com/store/royalty-fr ... plate-1527 <-- main file, check "other files" if you want just asset packs

    https://dl.dropboxusercontent.com/u/136 ... index.html <-- demo

  • HUGE SALE STARTING TOMMOROW, 60% OFF for each pack, and

    75% OFF FOR main pack!

    If you're still not sure to buy - let me remind you - 2400 files included!!!!! - advanced tutorial of ~ 40 pages optimization and "how-to" things to get isometric feeling.

    all assets and completed 1 level game (with source).

    Extendable

    Usable

    Works great on PC

    Is a great benchmark for a mobile (even if you do nothing)

  • animations are not really a problem. you can have them a million they are pretty cheap to work with.

    for example using particles for explosion is way more expensive on your CPU / GPU then animated effect of the same explosion. the only difference is that particles are random and look different every time, and animated explosion looks always the same.

  • i'll be selling my template for iso games and tutorial and assets of 1lvl game i've made all in a pack for 70-80% off in a week or two (you can check through my link in desc.)

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  • math and effects.

    you can use opacity and count from 100 to 0 and backwards, using some formula, and other combos.. effects work good too..

  • visual studio 2015 got an huge update today for itself, including all the stuff it uses - cordova / python / html / web and so on...

    you can dl here:

    https://www.visualstudio.com/en-us/news ... e1-vs.aspx

saiyadjin's avatar

saiyadjin

Member since 19 Jul, 2014

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