Ashley - adding onto this, it would be cool if in the image editor when you use the resize button, if there were a checkbox that would allow you to maintain aspect ratio when you change the value of the height/width of a image.
Exactly! This is who i´m trying to say
Hi, i´m not sure if it is the correct site to post this, but i will like to give my opinion on this.
I think if keep aspect ratio its added on Construct 2 for sprites and backgrounds scales it will be very useful.
Sometimes its hard to resize using the numbers and not the arrows of the sprites.
Subscribed! You are awesome
ludei Well, im trying Intel XDK, CocoonJS and Cocoon.IO, the last one is awesome, is which more fps have, but using CocoonJS and Cocoon.IO in my game show a strange black lines, i will record it to show here. I don´t know how to solve because in Intel XDK i don´t have this problem.
Hi, i tested admob in Intel XDK and its works well but lags so much when the ad is loading. I don´t tested Admob in Cocoonjs somebody can told me if its better.
I solved! The problem was i´m using a Tiled Background and the Hotspot was on Top-Left so, when you enlarges, only enlarges the right of the background, just i changed Hotspot to Top and it works! Thanks all for the help
sizcoz This is part of the tutorial i put up, but thanks
VIKINGS Thanks! But now i have other problem, how the size of the layout its on the left of the window size when it enlarges the game alone enlarges or shrinks the right side of the stage and not the two sides .
Here you have images: http://gyazo.com/b80b4b8a15e99fd20daf54a78a39cf73
This is the example i use: http://gyazo.com/3ed444ba5b1e5a5f9ad85eb28fb2661a
http://gyazo.com/8bc8a994156105dfd2e8e12382128d6e
Thanks for your help
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Hi, i saw this usefull tutorial: https://www.scirra.com/tutorials/1126/m ... le-devices but i tried using Intel XDK, and don´t work, anyone knows a solution? I´m using a 640x320 screen resolution but on some phones, the game shows with a lateral black lines.
Hi, i have a Global number named "points", how can i do, that every time you get 20 points, spawn a enemy?
I know one solution can be compare variables with 20,40,60 points, but there is no better solution?
Thanks
VeneficBlade It works perfect! Thanks so much
Hi, i´m making a Endless Jumper using the Infinite Jumper example, i want to make a infinite Tiled Background but my player moves, so i can´t use a bullet behaviour on Background because don´t work, how can i make the Background move only when I jump, and make it infinite? And its possible to change randomly the background using other animations? Here is my capx: https://www.dropbox.com/s/0d9qnmjszo7cvsl/TiledBackground.capx?dl=0
Member since 17 Jul, 2014