baks's Recent Forum Activity

  • I want to rotate a pipe using the mobile tilting considering speed and amount of incline.

    I tried with this but it does not take these factors into account, it only turns left or right depending on where you lean

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  • The error in the log indicates that the method is called, so it's fine.

    To build with C3 you need to export your project for Cordova, then unzip the exported game and edit two files - config.json and config.xml

    See how other cordova plugins are configured there and add "cordova-plugin-device" the same way, preserving the correct formatting!

    After that add all files back to ZIP, open Export Manager in C3, load your updated zip there and click "Build application" icon.

    This will only work if cordova-plugin-device plugin is whitelisted in C3, I am not sure if it is.

    Thanks, I will check how to edit the xml because I used to did on Construct 2 but know the format has changed.

    Yes! I checked here: https://www.construct.net/en/forum/construct-3/plugin-sdk-10/build-server-cordova-plugin-149266 and cordova-plugin-device is there!

    About removing the plugin references, it wasn't working haha but was a good point. Possible because when you add the plugin it needs to add the Admob ID.

  • dop2000 OMG! Really useful tips, thanks so much, I've changed the function calls and changed "Import for events", but I'm checking the console log and I got this error.

    About "add this plugin to config files after exporting and then continue building the project with Construct Build Service."

    How I could do that? It would be very cool

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  • The best solution would be finding someone who could make an addon.

    If you want to do this with JS, you can try adding their script to the project, set its purpose to "Import for events". Then call its functions from the event sheet, for example showBanner()

    You may need to call onDeviceReady() function directly to initialize the API, I don't know if the event listener will work in C3 game.

    This will be difficult to test, because you'll have to build the app every time with this cordova plugin, it won't work in preview. If you are testing on Android, I suggest collecting logcat logs to check for console and error messages.

    Thanks so much for the answer! I'm trying it, so I made this for testing.

    For testing with this should work?

    And when is exported to add the plugin on the folder how can I do it?

    This is the documentation: https://developers.yodo1.com/knowledge-base/cordova-integration/

    I'm not sure if it's better to edit the config file and add the code or make this code as js, include it in the folder, and then add with the command like in the documentation.

  • Hi,I need to implement this plugin:

    https://developers.yodo1.com/article-categories/cordova/

    I found this video where it uses Browser JavaScript to implement an Admob Cordova plugin, but I'm not sure if this is possible with this other plugin too.

    Subscribe to Construct videos now

    Tagged:

  • This is an interesting network with Ads management, they have a sdk with a Cordova plugin or native Android, but I think there is no Construct plugin yet.

    https://developers.yodo1.com/article-categories/cordova/

    How can I integrate with Construct 3?

  • Cartoon animator

    Is a game based on the old "The Simpsons Cartoon Studio" or the "SpongeBob cartoon creator".

    You can use some characters, assign an animation and make your own chapter of the cartoons.

    Screenshots

    You are able to use animations, make the characters walk, add voice recordings, move the camera, change the scenery or add background music.

    Is ready to be played on Scirra Arcade:

    https://www.construct.net/en/free-online-games/cartoon-animator-24861/play

  • Please, can anyone convert this behavior? rex_textbox_color

    c2rexplugins.weebly.com/rex_textbox_color.html

    Thanks so much

  • Same problem here

    Remember that while they are fixing it you can download the file from your Drive and load it locally

  • baks - Thanks for the example project.

    I will add something to the next build to let the user choose which blending mode to use (if I choose alpha blend it looks the way you want it to, but there are other issues with that blending mode in other projects). It could be a little while, because I'm halfway through adding the reimport functionality, and I'd like to wrap that up rather than rollback temporarily for this fix.

    Perfect, thanks, it is a little weird because I have a bigger project that I was transferring from c2 to 3, and all the events that refer to the Spriter object aren't working,

  • lucid Hey! I'm having a strange bug, when I import my Spriter character to construct 3 it has like an outline in the body parts, in Construct 2 this doesn't happen

    C2

    C3

    Here you have the c3p

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baks

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