odiusfly's Recent Forum Activity

  • I understand. Thanks again for your help! :)

  • I understand R0J0hound , thank you!

    You mean in construct 2 can work with other ways, plugins, etc?

    For example, your "Chipmunk Physics" ?

  • Any help? Thanks!

  • Hey guys,

    Is there any way to use 2 images:

    - Original Image

    - Mask Image

    ?

    for the collisions ?

    Imagine a labyrinth image example, with path here and there and a ball physics in it. So instead starting creating walls or add points for the collision i'm looking for faster way.

    Is this possible? Thank you!

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  • I understand. Thanks again! :)

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  • dop2000

    calminthenight

    Many thanks guys!!! 1 question for both projects you send me.

    When i drag it more than the rope distance the rope is "destroyed" a bit and moving crazy up/down/left/right.

    Is there any way to solve this? Thanks!

  • Hey guys,

    I check here on forums for some rope examples but still can't find something based on my needs.

    Below what i need:

    So below some important details about:

    1) I'm looking for physics rope.

    2) The rope between A and B, is not a manual creation (rope1, rope2, etc etc) but a detection. Basically, I need to have a distance detection between 2 boxes so to find the best number of rope that going to create.

    3) The boxes and the rope, need to be physics. If for example move A or B need to gives me a physics result.

    I think i cover all. Let me know if you have any more questions.

    Thanks in advance,

    Kyriakos

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  • oosyrag

    Great example, many thanks! :)

  • Any help, someone?

    I try to find any similar project here without luck.

    Thanks!

  • Yes i already fix it myself. But still no make sense to me, sorry.

    As i said, it create already the boxes and just gives me the opacity to latest boxes. What i try basically is to control the opacity by distance.

    Means, each last 3 for example to keep the opacity like your example, but need to me change all this.

    Example:

    We have 10 boxes: Last 3 opacity like your example.

    We back the touch a bit, so we have now 5 boxes.. Same as above, last 3 opacity.

    All it's about touch distance between first creation and touch.x touch.y

    Maybe it's a bit complex, but basically this is the main reason, this is what looking.

    Thanks again for your time and help!

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odiusfly

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