Je Fawk's Recent Forum Activity

  • DevLog #2

    Black Bobby The Hole is an arcade game with modern cartoony graphics in which Bobby, the black hole, must defend his home and solve the mystery of the cursing entity.

    Right now there is one type, and that is an extremely fast movement towards the mouse cursor. The main reason behind this is that the control should never hinder people. When that happens, it's a problem.

    As the project advances if there will be a demand I will implement a slower, more smooth movement towards the cursor, perhaps controller support as well.

    And then we have the abilities which can be activated with keybinds.

    A quick reminder about the first DevLog entry of this project: I saw a game, I liked it, made one of my own and started improving it.

    The result will be something so different than the initial game that people won't be able to compare.

    First thing's first: character customization

    The main character is Bobby, a friendly black hole on a mission to get rid of invading asteroids.

    In order to make him more human poor Bobby needed some eyes first. And that went to shit!

    I made the eyes separate, and then struggled to sync them. Meanwhile Bobby was making these retarded faces:

    Pretty damn funny until I had to spend an hour getting them to sync properly, and another hour to implement the (now) primitive animations.

    More customizations included hats, skin color (yes, there is a pink here!) and trail that's left behind (kinda like an unicorn permanently farting).

    At least now has a face and a personality, be that retarded or not.

  • Cheers!

    Right now I don't have much problem distinguishing the enemies since they're much bigger than the last image I have here. I shall update this shortly with more stuff and things!

  • "Inspired" by another game

    Black Bobby The Hole started from the concept that I saw in another game. There, I said it!

    That game had the player to be a colored ball, and he would increase in size once he'd collide with a smaller ball of the same color.

    I liked it. I was hooked for several hours which is way more than I could say about most games. I'm just hard to please, but that's another story.

    So yea, now I gave people an opportunity to call me an asshole and say that I clone games.

    So I figured I could make it much better. Add a story, add some cool graphics and some more gameplay elements.

    This took the form of the very first prototype with one map, the growing in size mechanic and 3 abilities which the player could use.

    It did not entertain for long, just like a prostitute, it doesn't last (trust me...I KNOW....).

    So onward into the journey of taking a piece of shit and sculpting it into an annoying monster.

  • Problem Description

    C2 crashes when an action is dragged on an event and the menu is opened.

    Attach a Capx

    http://www.jefawk.com/RandomCrap/Crashing%20Construct%202%20project.capx

    Description of Capx

    Has 2 events and 1 action for reproducing the bug.

    Steps to Reproduce Bug

    • drag the action to the 2nd event
    • while the action is till dragged (mouse button is held) mouse over the event
    • right click the event to open the menu with the action dragged

    Observed Result

    Construct 2 crashes

    Expected Result

    Release the action and open the menu.

    Affected Browsers

    • Chrome: (YES/NO) n/a
    • FireFox: (YES/NO) n/a
    • Internet Explorer: (YES/NO) n/a

    Operating System and Service Pack

    Windows 10

    Construct 2 Version ID

    227 (65-bit)

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  • I'm in a rush so sorry anticipated that I'm not following the pattern to submit a bug report in a decent manner. However I recorded a gif.

    I cannot attach the project since it's very big and important; Ashley if you cannot reproduce this I'll give it a shot after a while when I get some time.

    I hope this helps (it's not something that people cannot avoid obviously, so it's not so important I'd guess)

  • I just tried it for another bug report (https://www.scirra.com/forum/pubcenter-banner-size-problem-and-missing-win10-images_t171515) and it was working fine - it showed the banner OK (I saw this: https://dl.dropboxusercontent.com/u/15217362/pubcenter.png). Are you sure you have Visual Studio and the ad SDK updated to the latest versions, and using the correct IDs from pubCenter?

    Thanks for coming back on this. It is partially working. The 728x90 banner works (it was extremely upscaled for me as well), however when I tried 300x600 it loaded nothing. Fine, there's no ad I told myself, but then the screen was occupied by this invisible frame in which the ad was supposed to be.

    Any way to bypass this?

    I've uploaded here the visual studio project, the C2 project and the CBHash which I have in the C2 project in case it asks you for it (or only asks if I used the plugin in the project? -unsure-)

    I also used the test values I found here but nothing worked so then I went to the windows dev center dashboard and created an ad myself which I utilized.

    As a side question, any chances of getting the ad mediation SDK from Microsoft to work?

    Cheers!

  • If it was only that easy.....

  • I finally made it to wok work somewhat after adding the reference to the JavaScript advertising and manually placing the code in the generated one

  • Can't get it to work either...no clue what's wrong

  • Same, not working for me either.

  • Great job blackhornet thanks a lot!

  • For Z order: what I used for a tower def game was the floor tiles had an instance variable starting from 1 on the top left and whenever the user placed something it was ordering the z order of the tiles based on the instance variable.

Je Fawk's avatar

Je Fawk

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Member since 7 Jul, 2014

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