GeorgeZaharia's Recent Forum Activity

  • quick question, doesn't spriter exports a animation file .plx or soemthing like that that includes the "frames inside" or the actual graphics? cause i remember i seen somewhere this thing where was using spriter or spline? not sure which one... i never used them, but anyway i seen this capx example where it loaded all assets animation + animation frame designs from 1 type of .something inside the project, like a inner rar inside construct type of thing, and that thing was fast as like insane fast. is this spriter addon thingy doing that? or i dreamt this feature?

    cause that might be your solution, now i don't know if was spriter, spline, or dragonbone ... either one they all do the same thing, so im guessing they all should have the same capabilities as exporting ?

  • try this... go to settings clear cache of app, redownload the stable 225 ... don't use the beta versions, it's like 7 updates farther currently beta 232 and seems the stable version never had a update for a while, and beta has lots of mini updates, that causes problems, especially lagging system, hangouts mid development, error on copy pastes etc. they don't happen all the time, but they happen like 1 per hour of app being opened. might be some memory issue, or who knows, for me beta keeps crashing randomly. and stable version sometimes just stops responding, probably some of the beta engine got mixed with my stable version.

  • CAUSES OF THE PROBLEM

    In practice, this is actually relatively rare. As noted you have to be unlucky enough to have all of the following happen:

    Resize an image considerably smaller than its source size

    by the looks of your sprite image, the source is 512x512 yet in your game is at around 30pixels ... resize the source to 30 pixels or the biggest size you use in the game.

    if the problem persists i would change the sprite.object to a tiledbackground object, if that doesn't solve it, ehm, i got nothing else.

    here is why i refer to tiledbackground object use, when you use the autocrop on tiledbackground object edges are cut perfect pixel, where if you do it for the sprite.object there will be added a 1px or 2x border radius transparent space around it. is annoying, but since C3 that problem never got fixed, and it will probably never will... not to mention the tiled-background object reder quality is far more superior than the sprite objects, where it ads edge blur where it shouldn't etc.... i know it might not sound as the perfect approach but is a workaround the current issue until is fixed.

  • you can also do append text as "& newline & 'new text' "

  • in Construct 2 there was this plugin r0j0hound made, was able to create and setup aI by levels etc and difficulty, not sure if is ported pretty sure might be... but i put together something in C3 by events only, hope it helps.

    the process is similar you give waypoints to a object and make it move by waypoints.

    Advanced

    ai car example (extras inside there for making a racing car being dependent on modular powerups like engine, turbo, aerodynamics, grip, weight, acceleration.) to understand what i did in there, it might require some time to go trough each and understand how they work, but il send you a simpler example, to make ai just spin no extra stuff.

    Beginner

    AI CAR easy example Bare Bone mechanics of AI CAR

  • In event 5, create a text object with the fade behavior at enemy, and set text to damage amount.

    event line 5, 1st action, and 8, 1st action, one for the player turn and one for the AI turn, spawn object text at the respective enemy/player character XY or imagepoint and set the text value to the enemy.dmg or player.dmg and as oosyrag said, having a fade out behavior on the text object will make it disapear after an amount of time, you can also set the bullet behavior and set angle of motion to 270 when text object is spawned, and make sure to untick the "set angle" from the text.bullet behavior default settings everything else you can leave as is.

    if you do it corectly, you should have a text object popup on the damaged party that will say the dmg done and the text will go upwards while slowly disapearing over 1 second as the default value of fade behavior is.

  • Our game on FB Instant Games - facebook.com/instantgames/203072127510377

    We are also selling Construct 3 source codes for these board games. Interested people can download them here - scirra.com/store/bundles/board-games-4209

    You can also download them from itch.io - itch.io/s/33698/shepherd-games-source-codes-construct-3

    snake&ladders is glitched you can continuously click the dice and it will just speed trough the game in 1 player mode.

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  • > change every 1 second to 0.1 or 0.2 seconds. that should do it. but it might be to CPU intensive... "thread" carefully

    I think maybe I didn't explain what I meant properly. I want the lines that the new bullets draw to overwrite the previous ones. And maybe change line color with each new line. To create a rainbow effect that I can modify further in the process.

    ahh i see you want the colors to change while redraws... well for that you have to change those RGB colors i think so lets say you have a max value of a color at 255 for red would be RGBA (255,0,0,1) and for GReen and blue the same 255 but in their respective RGB order.

    now you can do try this and see what happens

    you can try to count if Red Green or Blue reached 255... since we will increment all at 1 time the same speed so we have that rainbow psychedelic seizure inducing effect.

    Red < 255 add to RED 1 # add to Green 1 # add to Blue 1

    Red >= 255 set RED to 0 # GREEN to 0 # BLUE to 0

    this way you always loop the colors you can run this before your drawing on the everytick

    it should overlap or atleast be at the edge of each other based on your drawing updates, to overlap them you have to also move the XY position a certain distance so when you draw that from sprite 1 to 2 you can also make all the debug dots move since you are using them as drawing position i guess?

    hope it makes sense. il try put together a example file but im a bit color sensitive cause is like 12 am here and didn't slept.

    but to get that effect you have to move the XY and color values in a loop for sure.

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  • Thanks!

    Will check it out.

    Here is a more simple example than the one in that link above, that one might of been a bit to complicated but overall probably the same? depends on what you need to do with the moment, here is my approach to it.

    Qarp ping-pong loop in an ARC between A C B by t

  • Hi, hope this is what you mean, enjoy, it's using Quadratic interpolation, you could also try using Lerp? or Cos or Sin... depending on your movement and if you want to alter it anytime .. but the quadratic interpolation should be what you need, is a bit of a "advanced" way, but never fails.

    simple parabola?

    Cause to move from A to B in a semi circle or arc... you need also a C ... and a time variable to make it travel or control the movement.

    so the movement doesn't really happen as a straight line from A to B directly it goes A to N to B by Time(or a fluctuating variable, we use time is the most useful.)

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GeorgeZaharia

Member since 30 Jun, 2014

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