GeorgeZaharia's Recent Forum Activity

  • This time i'm not was talking about clone objects in realtime and control them, i guess you refer to gamecorpstudio. I'm talking about duplicate objects in the C2 layout to create my level from scratch and after that in events set actions that affects to all the duplicates, that can be items like coins, diamonds,etc... without use MeshArrays, loopindex, duplicate events and all that.

    As you can see in the video i have in the C2 layout a level designed with duplicated items to pick. This trick only works for NewMesh.Objects not for cloned in realtime or scenes from 3D editors, as i said i prefer do all in C2 also i guess will works for Obj-Js.mesh or i hope.

    i was talking about duplicates also. maybe i talked weird.

    (but live duplicates in B3D is made with mesh.array thats what i was trying to say. i can work with it no problem, its still low resource consumption, just its better to have individual duplicates in stead of clones. (they sound the same, they are not entirely))

  • i meant as a christmas gift for all of us i would say its now a really good tank example 1+

    i heard you

    here it is tank example v.3 Play V0.4

    Merry Christmas to all!

  • yes your last example handle it better. is it possible to add the acceleration on the middle mouse button, so you can handle the whole shooting and driving with the mouse.

    yea i can

  • I like the way you handle the audio. it seems you can adjust the pitch/playback rate for the engine sound on slow to normal with only the movement of the tank. it seems that it needs buffering on this because you make it scan it on Every tick?!

    yea you could add a every 0.1 if you want i just quickly wrapped things up.

    not sure what you mean by buffering?

    capx updated

  • well it shouldn't matter, here is latest version with some muzzle flashes and i commented each code line so you understand what they do, also pay attention to flash animation and tank animation.

    i bet your teacher wont mind if you use extra stuff and make it more flashy

  • Mord

    updated capx i added 2 mini-guns left click shoots big gun right click pressed shoots the mini-guns. happy Mayham

    when i said shells, i meant empty shells(the ones that are left over from a handgun after you shoot someone and the coroner comes to your house cause they found a bullet shell that you purchased from store ....lol ... to much info), not the filled rocket type of shells. however that part is covered in my capx, the bullets spawn and move on cannon or turret position to their own angle. so im guessing it should fix your issues with shells also.

  • Mord see if this tank example works

    what do you mean by shells? tank dont leave behind Shells. they shoot big bullets sometimes rockets. but they never leave behind bullet shells.

    unless they use some sort of minigun.

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  • try this bro

    its a bit outdated but should work.

    P.S look at the RTS example construct2 comes with has tank like objects inside with rotating turret, that you control.

  • I made this a long time ago, but then I forgot about it. It might not work right on slower machines..or any machines.. who knows..

    I recommend pressing F11 and turning off the lights.

    http://kaleidescopic.bitballoon.com/

    it works, but its heavy as ... Godzilla... are you using sprites? why is the double gpu treading on? im getting 50-70% gpu/cpu resources ... not ok... u need to optimize that, it looked good though, even with high resources usage, still moves ok for me, so i seen whats going on:D

  • Looks like lots of people are having the same problem, there's multiple bug reports. (this was posted first)

    yes, i seen it after i posted mine, weird bug though, however in R239 the bug is not present. everything works fine in there. so i downgraded personally, however R239, has i think a distortion audio effect, for mobile devices when are playing html5 hosted games via browsers... but that is another story.

    if you want yo get your project done just use R239 and ios black screen bug should be a history

  • edited: nevermind here is a capx

    And my question still stands how can can i spawn the trees to be furthur apart cause after restarting the game several times the tree get clumped up together like a dense forest which is what i dont want. but rather to be spread out but randomly placed.

    that is easy, there are different aproaches... either use arrays, either create ur own array by using sprites/or a placer on bg and turn it on off then tell the tree where it finds place = the bg slots are not frame1 or overlapping a tree.

    however you might want to look intro arrays, using sprites as arrays, will increase draw calls, even if they are not doing nothing, and cpu utilisation will basically explode if u got like over 3000 bg slots on a level map. which i guess ur going to do a large game... so yea.. Arrays.

    or nevermind what i said about arrays, and try this capx edit 2

  • i encountered something similar also, but i downgraded to r239 so is not i think related? or it is?

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GeorgeZaharia

Member since 30 Jun, 2014

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